How can we make the most out of the time we have, without wasting it, and be the most productive versions of ourselves?
Assignment:
In this case study, I explored how a user perceives time. Over the course of 6 weeks, I interviewed another student in my class and came up with the problem statement above to guide my ideation and current prototype.
Overview:
Throughout this design process I consulted with this student, and ultimately designed an app that helps the user manage time in a productive way. The app helps users plan out tasks and keep track of time all while guiding productivity for the user in a constructive and interactive way
Contents:
Research
User Persona
Ideation Process
High Fidelity Prototype
Research
The current solution hinges on empathy intervews with the primary user and outside research on best productivity techniques.
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Initial user interviews included behavioral questions to get a sense of the habits and preferences. I also learned how they feel about time and noticed that there was a lot of anxiety over how to manage it.
The user talked about being a procrastinator and either feeling like they had a lot of time, and would end up not using it, or not having enough time and ending up panicking. Either way, there was a feeling of wasting time and a lack of tools to combat this imbalance.
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After getting a sense of the user’s behaviors and feelings towards time, I researched productivity techniques and best practices to manage time. Below are insights that informed the design process:
Breaking up big projects into smaller tasks is more helpful when trying to get things done consistently over a period of time.
Making reasonable to-do lists and setting smaller goals helps to be more efficient when working.
The Pomodoro technique suggests 25 minutes of work time with short 5 minute breaks, followed by longer breaks later on.
It’s good to recognize your own work patterns, and build awareness of what makes you most productive.
Ideate. Iterate. Prototype.
Below is a series of drafts that led me to my final prototype - from brainstorming to the Lo-Fi prototype. Interviews followed each iteration and heavily influenced changes that were made.
Captions include user feedback from my primary user and key takeaways.